Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
It has happened more than once that, on a raging battlefield, one of the commanders would spot a dwarf merchant a small distance away from two sides, calmly watching them fight, apparently unafraid for his life or his goods. Occasionally the commander has sent his own troops to investigate. When they reached the dwarf, if he was still there, which he often was not, they would find him well-armed and looking surprisingly martial, but always 'just passing through'. Never has anything conclusive been discovered about these observers - though it is reported that once, when investigating such a matter, a scout claims to have come across the dwarf sinking into the very earth beneath him, leaving behind only a faint runic symbol inscribed around where he supposedly vanished. This story has never been confirmed, and the Cavernei, as is well known, refuse to answer the questions of the merely curious.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Watcher |
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Advances to: | Monitor |
Cost: | 30 |
HP: | 42 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | neutral |
ID | Cavernei Observer |
Abilities: | teleport |
staff impact | 9 - 2 melee | ||
runic spell impact | 7 - 3 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 10% |
cold | 10% |
arcane | 0% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | 3 | 20% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 30% |
Hills | 1 | 60% |
Impassable | 99 | 50% |
Mountains | 1 | 70% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |